Videogames


Writer, lead writer, director, speech designer, narrative designer, narrative producer, narrative director, story consultant, script editor, motion capture director, camera director, voice director, story producer, storyliner, or story editor - whatever your narrative needs, I have the experience to help you.

To date, I have worked on everything from AAA to small studio mobile titles, including Fable, Horizon:Forbidden West, Watch Dogs:Legion, The Division 2, Harry Potter, Fable Legends, XCOM:The Bureau, Lego City: Undercover and Need for Speed.

I won the Writers’ Guild of Great Britain Award for videogames writing for Prince of Persia.


Narrative Design

From budgeting and pipeline to story structure and design solutions, I can help find the best way to tell your story enhancing you game design and staying in budget.

See case studies.

Writing

As a dedicated games writer, I understand the unique challenges of interactivity. With thousands of lines written and published, whether you need two words, or half a million, spoken dialogue or punchy text, I can help you make each word count.

See case studies.

Direction

Guiding actors to get the best from their skills in the tight confines of a game budget can be tricky. I am used to working with and alongside audio teams to make this investment count.

See case studies.

Dying Light

Franchise Narrative Director - Techland

 
Fable - Playground Games

Fable

Senior Writer - Playground Games

 
Horizon Forbidden West Vista

Horizon:Forbidden West

Senior Writer - Guerrilla

 
Horizon Call of the Mountain

Horizon Call of the Mountain

Associate Narrative Director - Firesprite/Guerrilla

 

Watch Dogs : Legion

Writer and Narrative Consultant - Ubisoft

 

Fort Stars

Writer and Narrative Consultant -
Playstack

 
Legend of Solgard

Legend of Solgard

Writer and narrative consultant - Snowprint

 
The Division 2

The Division 2

Consultant and additional writing - Ubisoft Massive

 

Crossfire 2

Writer and narrative consultant - Remedy

 

Shadow of War : Mobile

Writer and narrative consultant - IUGO Mobile Entertainment

 

Elex

Writer and narrative consultant on a fantasy/sci-fi RPG for PC and console. Cliffhanger, Piranha Bytes and THQ Nordic.

 

Nosgoth

Writer, speech designer, lore writer, voice director, speech production. Square Enix/Psyonix.

 

Shadow of the Beast

Writer. Heavy Spectrum.

 

Fable Legends

Lead writer, speech and narrative designer, voice director, speech production. Lionhead.

 

Pepper Panic

King.com and Digital Jester

 

Farm Heroes Saga

King.com and Digital Jester

 

Pirate Legends

Writer, speech/narrative designer and story.2KChina.

 

2KChina

Writer, speech/narrative designer and story consultant on various projects including NBA, Civilisation, Pirates:Legends. 2KChina.

 

XCOM Development Project

Writer. 2k Marin.

 

Need for Speed: Rivals

Writer, voice direction for initial stages and E3 demo. Dialogue from Most Wanted reused in this title. Criterion.

 

Need for Speed: Most Wanted

Writer, speech and narrative designer, voice director, speech production. Criterion.

 

Lego City:Undercover

Script editor/story consultant. Traveller’s Tales.

 

Harry Potter and the Deathly Hallows

Writer, speech and narrative designer, voice director, speech production. EA.

 

Risen

Lead Writer and Voice director. Large scale rewrite and narrative overhaul for English version. Nominated for WGGB videogames writing award 2010. Voice Director. Piranha Bytes/Deep Silver.

 

WRC 2010

Voice Direction. Side/Milestone

 

Dirk Dagger and the Nuclear Zeppelin

Character and story design, dialogue and story writer + voice directing Jadestone:Nokia.

 

Prince of Persia: Epilogue

Narrative Director. Ubisoft Montreal.

 

Prince of Persia

Won the Writers’ Guild of Great Britain Videogames Writing Award November 2009. Narrative Director - writer, narrative and speech designer, cutscene, scripted event mocap and voice direction. Ubisoft Montreal.

 

Prince of Persia – The Fallen King

Narrative Consultant. Writer narrative/speech designer. Ubisoft Casablanca.

 

Prince of Persia – Wii

Narrative Consultant. Writer narrative/speech designer. Quebec (unreleased)

 

Harry Potter and the Half-Blood Prince

Consulting, dialogue. Electronic Arts

 

Dirk Dagger and the Fallen Idol

Character and story design, dialogue and story writer + voice directing Jadestone:Nokia.

 

SOCOM–Tactical Strike

Script for British units. Side.

 

Halo 3

Voice Over director for Jonathan Ross’s marine insert. Bungie, SIDE.

 

Harry Potter and the Order of the Phoenix DS

Consulting, narrative and speech design plus dialogue. Electronic Arts.

 

Harry Potter and the Order of the Phoenix

Consulting, narrative and speech design plus dialogue for console and PC. Electronic Arts.

 

SolaRola

Dialogue writer and story consultant. Progressive Media.

 

Progressive Media

Dialogue writer/story consultant. Various projects. Progressive Media.

 

Heavenly Sword

Consulting, writing dialogue elements. Ninja Theory.

 

Medieval II :Total War

Voice direction for Side, Creative Assembly and SEGA.

 

Whirlwind of Vietnam

Writing, research, Casting and voice production. G5 software.

 

Side

Script editing, script polishing, localisation various projects.

 

Wallbreaker 2 Reloaded

Script, story, dialogue. Progressive Media

 

Shinobido

Story, character and dialogue localisation. V.o. direction. Side/ Sony.

 

X3: Reunion

Story, mission design, and ingame dialogue. Casting, production and voice direction. Egosoft.

 

Glory in Death

Script, narrative design. Razorback, NHQ, Nokia, Games Workshop

 

Singles: Flirt up Your Life

Script and story redesign.rewrite. Koch. January 2004 - February 2004.

 

Driven

Redraft of in-game dialogue based on the Screenplay by Sylvester Stallone. Bam! Entertainment. Recorded with Sylvester Stallone, Eric Myers and Greg Proops,

 

Earthworm Jim 3D

Vis Entertainment.

 

Brave

Consultant : Vis Entertainment

 

Citadel

Computer fantasy role-play game. Wave Entertainment/ Ocean (unreleased)

 

For an extended client list, please click here
For an extended credits list, please click here
For books and articles on interactive writing that I have contributed to, please click here

Other clients (encompassing work on over eighty five titles) include: Ubisoft, Guerrilla, Remedy, Electronic Arts, G5, Codemasters, Milestone, Side, Nokia, Sony, SEGA, Progressive Media, P.M. Studios, Candella, Koch, Deepsilver, Razorback, BAM, THQ, Incagold and Ocean.

I have spoken about writing for games at GDC, Austin GDC, BAFTA, E.I.E.F. BBC, Channel 4, Ex-Play, WCoS, Animex, Filmbase, Confetti TAPs and Adventure X. Publications and articles on writing for games include work for The Writers’ Guild of Great Britain, Gamasutra, PC Zone, the Writers’ Handbook, the Screenwriters’ Handbook, as well as chapters in three of IGDA Writing SIG’s Game Writing series.

Contact Me

Email: andy@andrewwalsh.com

Based in London, UK and working for clients across the world

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