Writer, lead writer, director, speech designer, narrative designer, narrative producer, narrative director, story consultant, script editor, motion capture director, camera director, voice director, story producer, storyliner, or story editor - whatever your narrative needs, I have the experience to help you.
To date, I have worked on everything from AAA to small studio mobile titles, including Fable, Horizon:Forbidden West, Watch Dogs:Legion, The Division 2, Harry Potter, Fable Legends, XCOM:The Bureau, Lego City: Undercover and Need for Speed.
I won the Writers’ Guild of Great Britain Award for videogames writing for Prince of Persia.
Narrative DesignFrom budgeting and pipeline to story structure and design solutions, I can help find the best way to tell your story enhancing you game design and staying in budget.
See case studies. WritingAs a dedicated games writer, I understand the unique challenges of interactivity. With thousands of lines written and published, whether you need two words, or half a million, spoken dialogue or punchy text, I can help you make each word count.
See case studies. DirectionGuiding actors to get the best from their skills in the tight confines of a game budget can be tricky. I am used to working with and alongside audio teams to make this investment count.
See case studies.
Dying Light
Franchise Narrative Director - Techland
Fable
Senior Writer - Playground Games
Horizon:Forbidden West
Senior Writer - Guerrilla
Horizon Call of the Mountain
Associate Narrative Director - Firesprite/Guerrilla
Watch Dogs : Legion
Writer and Narrative Consultant - Ubisoft
Fort Stars
Writer and Narrative Consultant -
Playstack
Legend of Solgard
Writer and narrative consultant - Snowprint
The Division 2
Consultant and additional writing - Ubisoft Massive
Crossfire 2
Writer and narrative consultant - Remedy
Shadow of War : Mobile
Writer and narrative consultant - IUGO Mobile Entertainment
Elex
Writer and narrative consultant on a fantasy/sci-fi RPG for PC and console. Cliffhanger, Piranha Bytes and THQ Nordic.
Nosgoth
Writer, speech designer, lore writer, voice director, speech production. Square Enix/Psyonix.
Shadow of the Beast
Writer. Heavy Spectrum.
Fable Legends
Lead writer, speech and narrative designer, voice director, speech production. Lionhead.
Pepper Panic
King.com and Digital Jester
Farm Heroes Saga
King.com and Digital Jester
Pirate Legends
Writer, speech/narrative designer and story.2KChina.
2KChina
Writer, speech/narrative designer and story consultant on various projects including NBA, Civilisation, Pirates:Legends. 2KChina.
XCOM Development Project
Writer. 2k Marin.
Need for Speed: Rivals
Writer, voice direction for initial stages and E3 demo. Dialogue from Most Wanted reused in this title. Criterion.
Need for Speed: Most Wanted
Writer, speech and narrative designer, voice director, speech production. Criterion.
Lego City:Undercover
Script editor/story consultant. Traveller’s Tales.
Harry Potter and the Deathly Hallows
Writer, speech and narrative designer, voice director, speech production. EA.
Risen
Lead Writer and Voice director. Large scale rewrite and narrative overhaul for English version. Nominated for WGGB videogames writing award 2010. Voice Director. Piranha Bytes/Deep Silver.
WRC 2010
Voice Direction. Side/Milestone
Dirk Dagger and the Nuclear Zeppelin
Character and story design, dialogue and story writer + voice directing Jadestone:Nokia.
Prince of Persia: Epilogue
Narrative Director. Ubisoft Montreal.
Prince of Persia
Won the Writers’ Guild of Great Britain Videogames Writing Award November 2009. Narrative Director - writer, narrative and speech designer, cutscene, scripted event mocap and voice direction. Ubisoft Montreal.
Prince of Persia – The Fallen King
Narrative Consultant. Writer narrative/speech designer. Ubisoft Casablanca.
Prince of Persia – Wii
Narrative Consultant. Writer narrative/speech designer. Quebec (unreleased)
Harry Potter and the Half-Blood Prince
Consulting, dialogue. Electronic Arts
Dirk Dagger and the Fallen Idol
Character and story design, dialogue and story writer + voice directing Jadestone:Nokia.
SOCOM–Tactical Strike
Script for British units. Side.
Halo 3
Voice Over director for Jonathan Ross’s marine insert. Bungie, SIDE.
Harry Potter and the Order of the Phoenix DS
Consulting, narrative and speech design plus dialogue. Electronic Arts.
Harry Potter and the Order of the Phoenix
Consulting, narrative and speech design plus dialogue for console and PC. Electronic Arts.
SolaRola
Dialogue writer and story consultant. Progressive Media.
Progressive Media
Dialogue writer/story consultant. Various projects. Progressive Media.
Heavenly Sword
Consulting, writing dialogue elements. Ninja Theory.
Medieval II :Total War
Voice direction for Side, Creative Assembly and SEGA.
Whirlwind of Vietnam
Writing, research, Casting and voice production. G5 software.
Side
Script editing, script polishing, localisation various projects.
Wallbreaker 2 Reloaded
Script, story, dialogue. Progressive Media
Shinobido
Story, character and dialogue localisation. V.o. direction. Side/ Sony.
X3: Reunion
Story, mission design, and ingame dialogue. Casting, production and voice direction. Egosoft.
Glory in Death
Script, narrative design. Razorback, NHQ, Nokia, Games Workshop
Singles: Flirt up Your Life
Script and story redesign.rewrite. Koch. January 2004 - February 2004.
Driven
Redraft of in-game dialogue based on the Screenplay by Sylvester Stallone. Bam! Entertainment. Recorded with Sylvester Stallone, Eric Myers and Greg Proops,
Earthworm Jim 3D
Vis Entertainment.
Brave
Consultant : Vis Entertainment
Citadel
Computer fantasy role-play game. Wave Entertainment/ Ocean (unreleased)
For an extended client list, please click here For an extended credits list, please click here For books and articles on interactive writing that I have contributed to, please click here Other clients (encompassing work on over eighty five titles) include: Ubisoft, Guerrilla, Remedy, Electronic Arts, G5, Codemasters, Milestone, Side, Nokia, Sony, SEGA, Progressive Media, P.M. Studios, Candella, Koch, Deepsilver, Razorback, BAM, THQ, Incagold and Ocean.
I have spoken about writing for games at GDC, Austin GDC, BAFTA, E.I.E.F. BBC, Channel 4, Ex-Play, WCoS, Animex, Filmbase, Confetti TAPs and Adventure X. Publications and articles on writing for games include work for The Writers’ Guild of Great Britain, Gamasutra, PC Zone, the Writers’ Handbook, the Screenwriters’ Handbook, as well as chapters in three of IGDA Writing SIG’s Game Writing series. |