Writer, lead writer, director, speech designer, narrative designer, narrative producer, narrative director, story consultant, script editor, motion capture director, camera director, voice director, story producer, storyliner, or story editor - whatever your narrative needs, I have the experience to help you.

To date, I have worked on everything from AAA to small studio mobile titles, including Fable, Horizon:Forbidden West, Watch Dogs:Legion, The Division 2, Harry Potter, Fable Legends, XCOM:The Bureau, Lego City: Undercover and Need for Speed.

I won the Writers’ Guild of Great Britain Award for videogames writing for Prince of Persia.

Narrative Design

From budgeting and pipeline to story structure and design solutions, I can help find the best way to tell your story enhancing you game design and staying in budget.

See case studies.


As a dedicated games writer, I understand the unique challenges of interactivity. With thousands of lines written and published, whether you need two words, or half a million, spoken dialogue or punchy text, I can help you make each word count.

See case studies.


Guiding actors to get the best from their skills in the tight confines of a game budget can be tricky. I am used to working with and alongside audio teams to make this investment count.

See case studies.

Fable - Playground Games


Senior Writer - Playground Games

Horizon Forbidden West Vista

Horizon:Forbidden West

Senior Writer - Guerrilla

Horizon Call of the Mountain

Horizon Call of the Mountain

Associate Narrative Director - Firesprite/Guerrilla


Watch Dogs : Legion

Writer and Narrative Consultant - Ubisoft


Fort Stars

Writer and Narrative Consultant -

Legend of Solgard

Legend of Solgard

Writer and narrative consultant - Snowprint

The Division 2

The Division 2

Consultant and additional writing - Ubisoft Massive


Crossfire 2

Writer and narrative consultant - Remedy


Shadow of War : Mobile

Writer and narrative consultant - IUGO Mobile Entertainment



Writer and narrative consultant on a fantasy/sci-fi RPG for PC and console. Cliffhanger, Piranha Bytes and THQ Nordic.



Writer, speech designer, lore writer, voice director, speech production. Square Enix/Psyonix.


Shadow of the Beast

Writer. Heavy Spectrum.


Fable Legends

Lead writer, speech and narrative designer, voice director, speech production. Lionhead.


Pepper Panic and Digital Jester


Farm Heroes Saga and Digital Jester


Pirate Legends

Writer, speech/narrative designer and story.2KChina.



Writer, speech/narrative designer and story consultant on various projects including NBA, Civilisation, Pirates:Legends. 2KChina.


XCOM Development Project

Writer. 2k Marin.


Need for Speed: Rivals

Writer, voice direction for initial stages and E3 demo. Dialogue from Most Wanted reused in this title. Criterion.


Need for Speed: Most Wanted

Writer, speech and narrative designer, voice director, speech production. Criterion.


Lego City:Undercover

Script editor/story consultant. Traveller’s Tales.


Harry Potter and the Deathly Hallows

Writer, speech and narrative designer, voice director, speech production. EA.



Lead Writer and Voice director. Large scale rewrite and narrative overhaul for English version. Nominated for WGGB videogames writing award 2010. Voice Director. Piranha Bytes/Deep Silver.


WRC 2010

Voice Direction. Side/Milestone


Dirk Dagger and the Nuclear Zeppelin

Character and story design, dialogue and story writer + voice directing Jadestone:Nokia.


Prince of Persia: Epilogue

Narrative Director. Ubisoft Montreal.


Prince of Persia

Won the Writers’ Guild of Great Britain Videogames Writing Award November 2009. Narrative Director - writer, narrative and speech designer, cutscene, scripted event mocap and voice direction. Ubisoft Montreal.


Prince of Persia – The Fallen King

Narrative Consultant. Writer narrative/speech designer. Ubisoft Casablanca.


Prince of Persia – Wii

Narrative Consultant. Writer narrative/speech designer. Quebec (unreleased)


Harry Potter and the Half-Blood Prince

Consulting, dialogue. Electronic Arts


Dirk Dagger and the Fallen Idol

Character and story design, dialogue and story writer + voice directing Jadestone:Nokia.


SOCOM–Tactical Strike

Script for British units. Side.


Halo 3

Voice Over director for Jonathan Ross’s marine insert. Bungie, SIDE.


Harry Potter and the Order of the Phoenix DS

Consulting, narrative and speech design plus dialogue. Electronic Arts.


Harry Potter and the Order of the Phoenix

Consulting, narrative and speech design plus dialogue for console and PC. Electronic Arts.



Dialogue writer and story consultant. Progressive Media.


Progressive Media

Dialogue writer/story consultant. Various projects. Progressive Media.


Heavenly Sword

Consulting, writing dialogue elements. Ninja Theory.


Medieval II :Total War

Voice direction for Side, Creative Assembly and SEGA.


Whirlwind of Vietnam

Writing, research, Casting and voice production. G5 software.



Script editing, script polishing, localisation various projects.


Wallbreaker 2 Reloaded

Script, story, dialogue. Progressive Media



Story, character and dialogue localisation. V.o. direction. Side/ Sony.


X3: Reunion

Story, mission design, and ingame dialogue. Casting, production and voice direction. Egosoft.


Glory in Death

Script, narrative design. Razorback, NHQ, Nokia, Games Workshop


Singles: Flirt up Your Life

Script and story redesign.rewrite. Koch. January 2004 - February 2004.



Redraft of in-game dialogue based on the Screenplay by Sylvester Stallone. Bam! Entertainment. Recorded with Sylvester Stallone, Eric Myers and Greg Proops,


Earthworm Jim 3D

Vis Entertainment.



Consultant : Vis Entertainment



Computer fantasy role-play game. Wave Entertainment/ Ocean (unreleased)


For an extended client list, please click here
For an extended credits list, please click here
For books and articles on interactive writing that I have contributed to, please click here

Other clients (encompassing work on over eighty five titles) include: Ubisoft, Guerrilla, Remedy, Electronic Arts, G5, Codemasters, Milestone, Side, Nokia, Sony, SEGA, Progressive Media, P.M. Studios, Candella, Koch, Deepsilver, Razorback, BAM, THQ, Incagold and Ocean.

I have spoken about writing for games at GDC, Austin GDC, BAFTA, E.I.E.F. BBC, Channel 4, Ex-Play, WCoS, Animex, Filmbase, Confetti TAPs and Adventure X. Publications and articles on writing for games include work for The Writers’ Guild of Great Britain, Gamasutra, PC Zone, the Writers’ Handbook, the Screenwriters’ Handbook, as well as chapters in three of IGDA Writing SIG’s Game Writing series.

Contact Me


Based in London, UK and working for clients across the world

Find Me On

© Copyright 2024 Andrew Walsh LtdWeb Design By Toolkit Websites